Projects

Inmersive experiences & VR development

Development of a Virtual Reality tool to support the pre-production process of a film, based in Unity, aimed to simplify the pre-production process, specifically targeted to work with Virtual Production techniques.

This tool allows to explore the set possibilities by positioning props, characters, cameras and lighting in a virtual environment, as well as defining their movements to observe a pre-visualization of the scene.

Inmersive experiences & VR development

Contributed to the development of inmersive and interactive experiences, particularly for educational rooms, cultural exhibitions in museums and leisure environments. 

Inmersive experiences & VR development

Development of a Virtual Reality tool to support the pre-production process of a film, based in Unity, aimed to simplify the pre-production process, specifically targeted to work with Virtual Production techniques.

This tool allows to explore the set possibilities by positioning props, characters, cameras and lighting in a virtual environment, as well as defining their movements to observe a pre-visualization of the scene.

Inmersive experiences & VR development

Contributed to the development of inmersive and interactive experiences, particularly for educational rooms, cultural exhibitions in museums and leisure environments. 

VFX

Creation of Visual Effects with Unreal’s Niagara particle systems, 

VFX

Creation of Visual Effects with Houdini, and integration of workflows between Houdini and Unreal Engine.

VFX

Creation of Visual Effects with Unreal’s Niagara particle systems, 

VFX

Creation of Visual Effects with Houdini, and integration of workflows between Houdini and Unreal Engine.

REAL TIME computer GRAPHICS & Videograme development

Realtime 3D Computer Graphics rendering using a custom C++ and HLSL framework, implementing both multi-pass and deferred rendering.

Implemented features include PBR meshes, volume rendering, shadow maps, Phong illumination, reflections, irradiance, and several post-processing techniques such as motion blur, anti-aliasing, and bloom.

REAL TIME computer GRAPHICS & Videograme development

Videogame development in C++ using a custom Realtime framework, creating both 2D and 3D games.

REAL TIME computer GRAPHICS & Videograme development

Realtime 3D Computer Graphics rendering using a custom C++ and HLSL framework, implementing both multi-pass and deferred rendering.

Implemented features include PBR meshes, volume rendering, shadow maps, Phong illumination, reflections, irradiance, and several post-processing techniques such as motion blur, anti-aliasing, and bloom.

REAL TIME computer GRAPHICS & Videograme development

Videogame development in C++ using a custom Realtime framework, creating both 2D and 3D games.

VIRTUAL PRODUCTON

Contributed to the optimization of 3D Unreal Engine scenes and to the development of plugins that automate and streamline several tasks, both during virtual production shooting and 3D scene creation.

VIRTUAL PRODUCTION

Contributed to the creation of Gaussian Splatting scenes, participating in the dataset capture, processing and Unreal integration for Virtual Production shooting.

Virtual PRODUCTION

Contributed to the optimization of 3D Unreal Engine scenes and to the development of plugins that automate and streamline several tasks, both during virtual production shooting and 3D scene creation.

VIRTUAL PRODUCTION

Contributed to the creation of Gaussian Splatting scenes, participating in the dataset capture, processing and Unreal integration for Virtual Production shooting.

web developmeNt

Development of web applications to control equipment and audio in immersive experiences, and to manage player registration and ranking systems for F1 simulator rooms.

web developmeNt

Development of web applications to control equipment and audio in immersive experiences, and to manage player registration and ranking systems for F1 simulator rooms.

Experience

Academic
training

Academic training

Skills